North Carolina Science Olympiad Elementary Division
2007 NCSO Elementary Event Descriptions
Mary, Mary How Does Your Garden Grow? - Students study the impact of different growing conditions on plants.
A is for Anatomy - Students will answer multiple choice questions located at stations around the room. They will be questioned on anatomical structures of the nervous and digestive systems, and digestive processes and enzymes.
Wildlife Safari - Students will demonstrate their ability to identify various North Carolina wildlife and their habitats through the use of posters, charts or field guides . They will also be asked to demonstrate their understanding of basic ecological concepts such as food chains, food webs, and the impact of humans on the ecology of North Carolina.
Simple Machines - Participants will identify, use, and answer questions about simple machines.
Circuit Wizadry - Each team will test their knowledge of simple direct-current electric circuits, the difference between open and closed circuits and the difference between series and parallel circuits.
Weather or Not - Students will be asked to identify and answer questions related to weather and meteorology.
Rock Hound - Students will prepare charts, identify various rocks and minerals, and describe their characteristics.
Science Jeopardy - The nature of the game is to choose a category and a level of difficulty from the game board and view and listen to an answer to a question. The first team to respond with an appropriate question for the anwer will be awarded the specified number of points and will choose the next topic and level.
Grasp a Graph - The objective is to develop the skills of collecting and organizing information using pictographs, bar, line and pie graphs to solve problems.
Name the Scientist - Students will be required to identify prominent scientists and their contributions to their field.
Write It, Do It - This event tests a competitor's ability to communicate with a colleague.
Water Rocket - Students will build and launch a 2-liter plastic bottle for maximum time aloft.
Mystery Architecture - Students will be given a bag of materials, and be asked to build a tower as high as they can. They will not know what materials will be in the bag before they receive it at the competition. The tower must support a tennis ball at the top.
Mission Possible - Participants will design, build, and test a Rube Goldberg-like Device, which incorporates up to 20 unique Action Transfers, and uses up to five Forms of Energy in a ccomplishing a given task in two (2) minutes. The task wil be identical for each team. Devices will be constructed prior to the competition..
Treasure Hunt - Students will demonstrate knowledge of compass use and use of a compass to locate a hidden treasure.
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